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This even more data-driven approach was inspired by later titles such as Command & Conquer: Generals. OpenRA uses a concept of configurable traits which can be attached to actors. Platform independence is achieved through the. The OpenRA project also predates Electronic Arts source code release when publishing the Command & Conquer Remastered Collection. That is due to the nature of it being a clean-room reimplementation relying solely on observing the original games instead of disassembling the original binaries. The game engine is sometimes criticized for not being accurate to the originals. The engine comes with three included mods: ra (Command & Conquer: Red Alert), cnc (Command & Conquer: Tiberian Dawn) and d2k (Dune 2000) with ts (Command & Conquer: Tiberian Sun) in development which includes an isometric perspective with terrain heights. Games made with OpenRA are internally still called mods. Initially, the development goal was to increase the modding capabilities of the originals which were closed source in nature, but had a text file called RULES.INI which allowed players to experiment with gameplay within the constraints of the original Westwood 2D engine.
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