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I was filled with anger, because it was so damned unfair, but I also knew that everyone was doing their best-doing what they believed was right. The end of the game was intensely sad, not because of the lost family members, but because of the lost family: I could feel the inevitability of Edith and Edie's looming last day together, and it was a right kick in the guts when it came. Lewis, who died when Edith was 11, literally lived in a boat in the sky. Except Lewis." The shift in tone can be seen in the house itself, too, but very cleverly in the opposite direction: Barbara, who died in 1960 under perfectly mysterious (and grim) circumstances, lived in a very humdrum room on the second floor, where she pressed her laundry and did her best to cope with memories of better years.
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About Lewis, whose room still bears a very familiar, pungent odor when she enters, she says, "Everyone told me to stay out of Lewis' room. What Remains of Edith Finch is a masterful piece of storytelling: gorgeous, skillfully told, uplifting in places, and devastating in others.Īs the branches of Edith's family tree grow closer to her own life, and more familiar to her experience, it enables her to speak more personally about them-a shift in perspective that gives her words an emotional heft that's lacking when she's reflecting on a grandparent or uncle she never met. On the upside, there are no other controls, so you're not likely to break your brain trying to figure it out. The mouse sensitivity can be changed, although even at maximum it's slow and sluggish, and the WASD keys can't be remapped. There are a decent number of video settings to fiddle with (and it's a very pretty game), but the options to adjust the game's controls are almost completely non-existent. And once I was into the game it became irrelevant anyway: What Remains of Edith Finch isn’t a very long game-I logged about a half-dozen hours into it, and that’s with plenty of poking around-and it was so enthralling that I had no interest in stopping anyway. I was frustrated at first by the checkpoint save system, but they come at a decent frequency, and the 'saving' indicator is easy to see, with bright, bold letters, so I was never unsure about when it was safe to pack it up and take a break. None of these interludes are mechanically complex, but it was amazing to see so many different styles incorporated, and handled so well, into a single game. Reading each of Edie’s memorials to a deceased family member took me on a unique adventure through different first-person formats: I got to know Grandpa Sam through the lens of an old, manual-focus camera, I flew a kite with Gus over a wedding on a beach, I even became the ruler of a brightly-colored videogame kingdom. But the stories of the Finch family tree that are interspersed through Edith's journey more than make up for that narrow focus.
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